A nine by nine game (in color as it looks on the desktop)
A thirteen by thirteen game (with a ko situation)
A nineteen by nineteen game (with variations for the next
move)
Counting a nineteen by nineteen game
Supported Platforms and Porting
This program is designed to run on every Linux platform, in particular
on devices with little computing power.
Presently, GoVRec runs on Linux PCs, the Agenda VR3, and Motorola's
Linux-based cellphones.
It is easy to port GoVRec: All the system-specific functions are
contained in the
GoGraphic class. It contains all the routines which have to do with
system specific stuff (not only the graphics, also the
sound). See also goVRec.doc, and don't
hesitate to contact me if you are planning to port GoVRec.
In case you happen not to know the agenda vr3, here is a link to agendacomputing.
In order to buy an agenda, you may have to go to Softfield's website.
Note to Users of Motorola A780, E680 and E680i
Motorola provides Linux-based smartphones, and Wastl Sommer provided a
patch that makes GoVRec run on these! With his consent, I included the
patch in the downloadable source code. Unfortunately, I cannot provide
binaries at
the moment, but you can compile the program by saying "make ezx".
For information on the openEZX-platform, visit
openezx.org, and for general
information on Motorola's Linux-based smartphones, visit
motorolafans.com.
Note to Zaurus and Yopy users
Unfortunately, I don't have a Zaurus or Yopy myself. That is why the makefile
does not have a zaurus section. So if you compile the program for the
zaurus or the yopy (which should be no problem if you run X11), please
let me know
how you did it. Also contact me if you experience problems compiling
goVRec for your linux PDA.
I wanted to buy a palm mainly in order to be able to record go-games
and to toy around with it.
Well, I found out about the agenda, and bought one. However,
(according to my knowledge) there was no go-recording software
available. So I simply wrote one.
Actually, the program is work in progress. The current version (0.94) is
very usable. But some improvements are still to come.
Give it a try, and come back for better versions! Instead of coming
back time and again, you can tell me to inform you via email about new
releases: Just send an email.
Needless to mention: The program is published under the
GPL. After all, I have had a lot of advantages from the open source
community, so it is time to give a little something back (at least to
the go players :)
Feedback
Feel free to give any kind of comments on the program.
E-mail me at: a AT abalser . de Copyright: Andreas Balser
Changelog
0.99c -- 0.99b; release date: January 17, 2006
I included a patch provided by Wastl Sommer in order to make GoVRec
run on the Motorola A780.
0.99b -- 0.99; release date: December 25, 2004
I discovered an older bug, which disabled variations starting before
the first move; this bug, obviously, came to light when I tried
looking at problem files with a fixed problem, and then variations on
how to attack the problem.
0.99 -- 0.98e; release date: December 22, 2004
Now, GoVRec can parse files containing a problem properly; well,
almost properly. The way it does it is kind of a hack, but I think it
should work and do no harm.
Also, you can now quit with "q" (if you have a keyboard), and you can
go forward and backward in a game by pressing the right resp. middle
mouse button (if you have a mouse).
Lastly, a minor bug involving conflicting stones was resolved.
0.98e -- 0.98d; release date: February 1, 2004
In case of a Jigo, the score was previously displayed as "White +0";
now, "Jigo!" is shown. Also, now an icon for launchpad is included.
0.98d -- 0.98c; release date: October 2, 2003
The default komi is now set to 6.5 (since this seems to be standard
nowadays); also, the default komi can now be
set in GoDefines.cc.
0.98c -- 0.98b; release date: January 2, 2003
The komi was written to the sgf-file incorrectly. (fixed)
0.98b -- 0.97c; release date: October 13, 2002
Now displaying coordinates around the board is enabled.
Last week-end, I found a bug in the counting routine (which made it
hang in certain special circumstances); now it is fixed (but maybe,
unplayed neutrals will now be counted wrongly in certain cases).
0.97c -- 0.97b; release date: September 29, 2002
0.97c fixes a little bug (involving a ko); and more
importantly, it proves that the program is still evolving!
0.97b -- 0.96c; release date: April 11, 2002
There was a serious bug in 0.97 which is fixed in 0.97b! It
occurs when reviewing games with passing moves. The bug is now fixed. Comments enabled!
Now you can view comments (see the screenshots above).
However, there is still no way to edit comments (and I am not sure
whether I will add that feature at all, since I probably need to use
some toolkit for that, which makes porting harder).
The next feature that is coming up is togglable coordinates around the
board (to understand comments like "E12 would have been much better.").
Also, the makefile works now (the old one didn't, and nobody told me).
0.96c -- 0.96b; release date: March 25, 2002
Actually, this is mainly a bug fix release; I wanted to wait a couple
of more days in order to include some more functionality (comments are
coming up, I think). Anyway, there was an annoying bug which had to be
fixed: When you open a saved handicap game and save it again, the
handicap got lost. This is an old story, since it is now fixed :-) A
bunch of other small bugs, like displaying the passing information
after replacing a conflict stone by a passing move, have been fixed.
Resizing the window is now possible (this is only helpful for the
PC version, I guess), so the program is about to become useful as a
small sgf-editor on your desktop as well.
The program is now very easily portable (say, to GT embedded ;-)
); all the system-dependent stuff (XLib, that is) has been put
into one Object, called GoGraphic. If you port it, please contact me!
0.96b -- 0.95; release date: March 13, 2002
One or two small bugs fixed. You can now toggle autosave during your
games. Sound for moves added. You can toggle this feature
during the game.
0.96b fixes one more small bug.
0.95 -- 0.94b; release date: February 06, 2002
Treatment of conflict-stones enhanced (in some unusual situations --
e.g. the program got stuck when you tried to load a file with a
conflict; plus: stones which cannot be placed although the spot where
they should be placed is empty are now marked on the board as well).
0.94b -- 0.93c; release date: February 04, 2002
Now the board background is in color! The color is customizable via
GoDefines.cc; The precompiled binaries ship with what I consider
sensible colors, but you are free to play around!
There was a bug in 0.94 which lead to a segmentation fault when you
tried to create a new sgf-file. This should be fixed now.
Also, one more bug (from 0.93c) is fixed in this release.
0.93c -- 0.92; release date: January 20, 2002
Version 0.93c enhances the autosave-feature: I have recently
experienced the problem that my agenda ran out of power and could not
restore the game afterwards. My conclusion was that the power ran out
while it was about to rewrite the file. Hence, I have now added the
following feature: If working in auto-save mode, the program creates a
copy named FILENAME~ of the file after it creates it. In this way, one
should still have the safety copy of the file in case the original
file is corrupted after you ran out of power. At the moment, the
program does not check for an auto-save file; hence, you need to tell
the program explicitly to use the ~-file if there is anything wrong
with your original file.
0.93b was a bug-fix release. It fixes two bugs (one of them was really
annoying; did nobody notice anything? :-) and one more, which was
introduced by the original Version 0.93.
If YOU find any bugs, please report them!
0.92 -- 0.85
Adding stones you forgot to record previously enabled.
Passing moves are displayed by a small "WP" / "BP" beneath the "P" button.
You can press shift & Arrow to achieve the same effect as clicking
on "<<"/">>".
For those who looked at the source: The File and Object structure
has been improved a lot (and the binary shrank in the process)!
Fixes 2 minor bugs in version 0.9.
Fixes 1 bug (and improves 1 layout detail) in version 0.91.
0.85 -- 0.8
Now there is an autosave-feature: When you specify a file on the
commandline which does not exist yet, your game will be saved after
every move. That means that when your batteries run out, your game is
not lost.
The autosave-feature is customizable via defines in the beginning
of GoDefines.cc. So you can enable it always, or always when a
filename is specified, etc.
Some minor bug fixes.
0.8 -- 0.75
Choosing the komi enabled.
Parsing the komi works, too.
positioning of the onscreen game-browsing buttons improved.
0.75 -- 0.7
The result is displayed, plus minor changes in the layout of the
counting environment.
Default komi is 0.5; changing the komi will be enabled
soon. (Actually, this was also true for version 0.7, but I forgot to
announce it there).
some minor bug fixes.
0.7 -- 0.67
There are on-screen buttons for browsing through the game.
Clicking twice on a previously played stone switches back to the
point when this stone was played.
0.67 -- 0.5
Now the program gets listed in the window list (this was a bug in
the window-list software, but after some mailing list activity, I
managed to work around it). The list entry will be the commandline you
called the program with (".sgf" is removed to avoid too long entries).
fixes a bug in 0.6
counting played games enabled
some minor bug fixes
0.5 -- 0.3
browsing variation trees enabled
When a node has more than one successors, stones will be displayed in
the upper part of the display; for each successor one. You can click
on one of them to choose the corresponding variation. The default
following node (i.e. the one which will be displayed if you just press
PgUp) is marked. This default node is the one you visited last (or the
one corresponding to the longest variation if you have not browsed
anything else yet).
The Look-option has disappeared since played games will not be
lost if you add a variation.
0.3 -- 0.25
parsing Files enabled When you specify a filename as
argument when starting goVRec from the terminal, it will be parsed and
the longest variation will be displayed (sorry, browsing variation
trees is still not supported -- but there are less than 24h to go!).
When you specify a file which does not exist, your newly recorded game
will be saved under this name.
0.25 -- 0.2
Variation trees saved (but not viewable; wait for tomorrow...)
The program asks before overwriting an existing file.
0.2 -- 0.1
Boardsize and Handicap choosable
To rotate the handicap stones 90 degrees, press the button displaying
the number of handicap stones.
Note: Some sgf-editors are picky about the rotation of handicap
stones; however, I think it should be possible to record a game you
are watching, so all four rotating positions should be possible.
Added a third default filename: /home/default/govrec.sgf.
This is great in case you start from the console from a directory you
don't have write-permission to: The first two default-filenames won't
work, so you need to have another escape in order not to lose the record.
Windowsize completely arbitrary (as long as the height is "sufficiently"
larger than the width) (defines at the beginning of govrec.cc;
particularly nice for testing or running the program on the PC).
Changing BUTTONSIZE works also, but is not recommended.
My personal homepage
can be found at
www.abalser.de
You can send me feedback at a AT abalser . de.